I talk about Game Design, sometimes
GDC 2020
Patrick Jalbert and I gave a GDC Talk about Until You Fall’s combat mechanics, challenges we faced in VR, and how we (usually) overcame them.
This was a great chance to share some of the hard-won lessons from UYF’s development.
GDC Summer 2020
We were asked to give a Part 2 of our original talk, where we got into more specifics about Until You Fall and shared some fun anecdotes from development
GDC Website: Video Link (GDC Vault Access Required)
GDC Website: Slide Deck
The VR Chat Show (11/9/2020)
AJ/Godcannon from PSVR Underground interviewed me about Until You Fall, how the game was put together, my history in the games industry (so far), Schell Games, and future plans for the game.
In Rec Room, too, which was pretty wild.
Dinner with the Devs
I’ve appeared on a variety of streams for Schell Games where we talk about…well, anything, really.
Generally, it’s a discussion about something we’ve either worked on or are actively working on, but anything goes, honestly.