Unfortunately, I can’t talk about all of my work

There’s a wide variety of work that is hiding behind NDAs and other confidentiality agreements. However, it’s pretty dang cool, so I’ll try and tell you what I can.


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Multiplayer VR Prototyping

Project Director, Team of 6 for ~1 Year

  • Created multiple prototypes to explore VR multiplayer concepts.

  • Worked with client as Project Director to chase down concepts that were most important to them.

  • Worked with team to explore these concepts in fun, interesting ways.

Unannounced AR Demo

Design & Project Director, Team of 4 for ~1 Month

  • Very short, targeted demo to prove out gameplay concepts.

  • Combination Project Director and Design Director.

  • Lead small team to prove out said concepts on extremely experimental hardware.

Unannounced VR Experience

Content Designer, Team of ~30 for ~9 Months

  • Focused, linear experience with interactive moments in VR.

  • As a Content Designer, I assisted with iterating on the show script, show timing and level design that went into making the experience real.

  • Assisted with Porting the experience to other Hardware.

Various Pitches and Client RFPs

Varying, Generally Solo in the magnitude of days to weeks

  • Worked with Schell Games and clients to create pitch decks for possible concepts and future work

  • Worked with clients to help realize ideas and allow them to pitch to their own teams internally

  • Created a variety of documentation and videos for these purposes

Unannounced AR Experience

Design Director, Team of 10 for ~3 Months

  • Interactive, sandbox style experience built for AR.

  • Worked with both the team and client to maintain and execute on the intended vision of the project.

  • Light implementation of blueprints and assisted with playtesting.


Internal VR Prototyping

Project & Design Director, Team of 6 for ~3 Months

  • Co-lead a small team of developers to explore new Original IP for the studio

  • Proved out a variety of concepts via prototyping in Unreal

  • Created documentation to sell a high-level vision to the studio of what the game could be

Unannounced AR Demo

Project & Design Director, Team of 10 over 2 Months

  • Short, targeted demo to prove out hardware and gameplay concepts

  • Served as combination Project & Design Director

  • Lead the team to create a fun experience while also achieving the client’s goals

Unannounced VR Experience

Project Director & Visionholder, TBD

  • Original IP title that has yet to be announced.

  • Involved with Concept and early Story/Design decisions.

Design Consultant

Varying

  • Provided design guidance and feedback to a wide variety of projects running within the studio

  • Acted as a Design Liaison between the different teams and studio leadership


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Talks and Interviews

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